﻿using UnityEngine;
using System.Collections;
using System;

/// <summary>
/// 可序列化
/// </summary>
[Serializable]
public class ViewObject : ScriptableObject
{
    
    // ViewObject 类直接继承自 ScriptableObject

    public string viewName;
    public string layerType;
    public string viewType;
    public string toViewDir;
    public string preload;
}